Elektra
0.8.18
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Many component systems pass information between the various components by calling methods of each other. This is not the way Elektra's plugin system works. Instead, the core passes a KeySet
object in one direction from plugin to plugin. So they form a so called pipes-and-filter. Each of the plugins can modify the configuration or add any other information using metakeys. While this approach is in general less flexible, this information flow still allows powerful chaining. Because plugins do not have to bother to call other plugins, the plugin development is also easier. The ordering of plugins in backends is controlled using contracts.
Every plugin should provide a full contract to give information how it will work with other plugins. Most parts of the contract are obligatory. Plugins cannot be loaded without this information. For example, plugins must provide the clause infos/version
. It is vital so that the plugin loader knows which version of Elektra the plugin was built for.
It is, however, up to the plugin not to have every clause of the contract. For example, the plugin might not tell what it provides or needs. It can also leave any description out. In this situation it is unclear what the plugin will do. Such a plugin can add or remove keys, and changes values and metadata regardless what other plugins expect. If only such plugins existed there would be chaos. It would be impossible to determine the behaviour of a backend which uses a multiple of such plugins.
To avoid this situation, every plugin exports a contract describing how the plugin modifies the KeySet
returned
. Most often it is enough to state that it is a storage plugin or that it will filter keys.
The data structures, however, are already responsible for most of the pre- and postconditions. Every condition the data structure guarantees, takes away a concern for the plugins. All the parts that are already guaranteed by data structures do not need to be stated in the contract.
Plugins should not be burdened to check too many postconditions. Instead, plugins focus on their task. The plugin does not need to check the sync flag of keys or if the keys are below the mount point. The core already guarantees correct behaviour as described in algorithm.
To sum up, contracts give the information how a plugin interacts with others. It describes if, and how, the KeySet
returned
is changed. Using contracts, we get a predictable behaviour, but still support every kind of plugin.
As already stated, some parts of the contracts are obligatory. kdb mount
needs to know which symbols the plugin exports. Only the elektraPluginGet()
symbol is mandatory - it is used to yield this information. Elektra's core also uses the functions elektraPluginSet()
, elektraPluginError()
, elektraPluginOpen()
and elektraPluginClose()
if available. Other functions like serialise
, unserialise
or lookup
which implement special features can be supported, but are ignored by the core. For the user of the library these functions can be very useful. These functions shall either belong to the concern of the plugin or be implemented within the plugin because of the dependences.
As described in infos/provides, the plugin can also provide descriptive information, for example about the author and the licence. Advanced plugins can also export plugin configuration for other plugins so that the overall backend works properly. Last, but not least, as enumerated in infos/placement dependency and placement information makes the system reliable and robust. With that information, plugins can be placed into a backend in an automatic and secure way.
system/elektra/modules
provides for every module the information described above. The entry exists once a plugin of that module is loaded. For each module a special module backend is generated and mounted at system/elektra/modules/<pluginname>
. The elektraPluginGet()
function generates this described contract on requests.
For example, the ccode plugin, implements:
int elektraCcodeGet(Plugin *handle, KeySet *returned, Key *parentKey) { if (!strcmp (keyName(parentKey), "system/elektra/modules/ccode")) { KeySet *contract = ksNew (30, keyNew ("system/elektra/modules/ccode", KEY_END), keyNew ("system/elektra/modules/ccode/exports", KEY_END), //... KS_END); ksAppend (returned, contract); ksDel (contract); return 1; } // implementation of elektraCcodeGet
We see in the listing above that the plugin generates and returns the contract if, and only if, the name of the parentKey
is system/elektra/modules/ccode
. The user and the contract checker can access the contract of ccode below the key system/elektra/modules/ccode
in the same way other configuration is accessed. Note that we also have to return 1
at the end of the contract to not execute the regular functionality of the plugin.
Plugins can also export arbitrary additional functions. To export it, simply add another exports
symbol to the contract:
keyNew ("system/elektra/modules/dump/exports/checkconf", KEY_FUNC, elektraCcodeCheckConf, KEY_END),
checkconf
is the most important function that is not available as build-in function. It is used to validate or even correct/finish the plugin's configuration.
If you want to use an exported function from a symbol, please look at Plugin::parse.
This configuration is static and contains the contract information. In theory, the contract can be changed without any problems in ways that it provides more and obligates less. But the problem is that it will not be checked if this is the case because a recheck of the contracts of a backend is very expensive. The contract checker doing this, only runs once during mount time. Changing contracts in an incompatible way forces the user to remove all mount points where the plugin is and mount it again. Such actions are only sustainable in a development phase and not in a productive environment.
But the plugin's implementation is allowed to change without being remounted if it is a subtype of the earlier version. Only in this situation it can be a drop-in replacement. With a good testing framework the behaviour can be checked to some extent.
We also see in the listing above that the code responsible for generating the contract and the code for the implementation are next to each other. Plugins need to satisfy those self-imposed obligations that are described in contracts. They ensure that plugins interact in predictable ways. So the process of writing individual plugins and composing them together can be described as Component-Based Software Engineering.
Plugins can also be viewed as framework extensions. A component abstracts plugins. But this term is misleading in our case, because components usually can choose which interfaces they implement. Elektra's plugins, however, are restricted to implement one specific interface. Without contracts, plugins could not interact as described in this chapter.