Elektra  0.9.3
Code-generator

This guide focuses on writing new templates for the code-generator. For using the code generator take a look at the man-page `kdb-gen(1)`. For specifically using the code-generator for the high-level API you may want to follow this guide.

The underlying framework of kdb gen is quite flexible. It is based on the mustache templating system. Concretely we use this C++ library as a basis.

To distinguish the user facing parts of kdb gen from the internal layer interfacing kdb gen to the mustache library, we will call the internal layer the framework.

The file src/tools/kdb/gen.cpp implements the command-line interface (CLI) and is of little interest to this guide. Instead we will focus on the framework that is invoked via the CLI. The bulk of the framework is implemented in the classes GenTemplate and GenTemplateList (and of course kainjow's mustache library).

First we need to define a few terms:

All templates consist of two pieces. The set of mustache files (on for each part) and an accompanying C++ class to supply the mustache rendering engine with data from the input keyset.

In this guide we will create a basic template, that generates a single file containing a simple list of all keys in our input keyset. An example output from running kdb gen with our to-be-developed template would be:

user/sw/myapp/#0/current
user/sw/myapp/#0/current/dir0
user/sw/myapp/#0/current/dir0/subdir0/key0
user/sw/myapp/#0/current/dir0/subdir0/key1
user/sw/myapp/#0/current/dir1

As you can see, the result matches that of redirecting the stdout of kdb ls into a file.

The first thing we need to create is a mustache template. You will need (at least) one template file for each output file. If you make use of partials (see below), you of course have to write multiple files.

All template files must be located in the `src/tools/kdb/gen/templates` folder and must be named according to the scheme <template base name>.<part suffix>.mustache.

For our simple example we create the file src/tools/kdb/gen/templates/example.txt.mustache with the following content:

{{# keys }}
{{{ name }}}
{{/ keys }}

Note: we will not go into detail on how mustache templates work, for more information see e.g. here. All of features supported by the kainjow library should be supported by our framework as well.

Our CMake script will collect all .mustache files in src/tools/kdb/gen/templates into a header containing a static const char * field for each file and a std::unordered_map containing references to all the fields. The naming scheme is needed so that the other C++ code can access the files contents via the map. This approach was chosen to allow executing the code-generator without first running the install script.

When you create a new .mustache file (either for a new part or a new partial), you need to invoke cmake again, so that all the files are collected.

Since we need to some way of supplying data to our template, we have to create a subclass of GenTemplate.

First we create a new directory for our template class in src/tools/kdb/gen, for our template it should be src/tools/kdb/gen/example. In this directory we then create example.cpp and example.hpp. If your template class becomes sufficiently complex, it may make sense to split the code into multiple classes and into multiple files, for this reason we recommend creating a new directory for each template. The CMake script will also automatically recognize your files, if you put them directly into src/tools/kdb/gen, but using additional subdirectories (beyond the one matching your template name) like src/tools/kdb/gen/example/src would require modifying `src/tools/kdb/CMakeLists.txt`.

In example.cpp and example.hpp we create our subclass of GenTemplate. Therefore example.hpp should look like this:

#ifndef ELEKTRA_EXAMPLE_HPP
#define ELEKTRA_EXAMPLE_HPP
#include <gen/template.hpp>
class ExampleGenTemplate : public GenTemplate
{
public:
ExampleGenTemplate () : GenTemplate ("example", { ".txt" }, {}, {})
{
}
protected:
kainjow::mustache::data getTemplateData (const std::string & outputName, const std::string & part, const kdb::KeySet & ks,
const std::string & parentKey) const override;
};
#endif // ELEKTRA_EXAMPLE_HPP

Apart from the line ExampleGenTemplate () : GenTemplate ("example", { ".txt" }, {}, {}) everything should be more or less the same for all templates. Let's dissect this line:

As you can see, the header is quite simple. The more important part is actually the source file. It contains the implementation of getTemplateData, the function that delivers all the template data to the framework.

For our example we will use this implementation:

#include "example.hpp"
kainjow::mustache::data ExampleGenTemplate::getTemplateData (const std::string & outputName, const std::string & part,
const kdb::KeySet & ks, const std::string & parentKey) const
{
using namespace kdb;
using namespace kainjow::mustache;
list keyList;
for (auto it = ks.begin (); it != ks.end (); ++it)
{
Key key = *it;
auto keyObject = object({ { "name", key.getName() } });
keyList.emplace_back(keyObject);
}
auto data = object({ { "keys", keyList } });
return data;
}

The framework will invoke getTemplateData for each part of our template with the outputName and parentKey as given on the command line, as well as the current part suffix (part) and the input keyset ks. All keys of the input keyset are guaranteed to be below parentKey.

The code above simply iterates over the input KeySet and for each key creates an object { name: $keyName }. All those objects are collected into a list, which is then stored under the key keys in the global object.

To make the framework aware of our class (and by extension our template), we have to then add it to GenTemplateList. This is simply done by adding a line to the implementation of GenTemplateList::GenTemplateList () in template.cpp.

For our example that is:

addTemplate<ExampleGenTemplate> ("example");

We need to specify "example" again, because this string defines how our template shall be called, i.e. what we need to specify in the terminal to invoke it.

You also need to add the appropriate #include at the top of the file. In our case this is:

#include "example/example.hpp"

Now you should be able to use the new template by running (after compiling/installing Elektra again):

kdb gen example user userkeys

This should produce the file userkeys.txt. The file should be the same, as if we had called kdb ls user > userkeys.txt.

Lastly, we will discuss a few more advanced concepts.

Switching the delimiters is fully supported and already in use in the high-level API template to allow for easier formatting.

Sometimes you want to incorporate user input beyond the contents of the input keyset into the code-generation. For example, if you generate a web page, you may need to now where it is going to be hosted, so that you can generate correct links. Another example would be letting the user choose the name of a generated function, when generating C code.

The first case would be required parameter. Without the domain name, we cannot generate the links. The second example meanwhile may be an optional parameter. We could just use a sensible default name for the function, since it doesn't matter much which function the user will call in their own code.

Our framework supports both required and optional parameters. To define the parameters of your template use the parameters argument of the GenTemplate constructor. This parameter is a map from strings to bools. The keys are the parameter names and the values define, whether the parameter is required (true means required).

Our two examples could use { { "domain_name", true } } and { { "function_name", false } } respectively.

To access the parameter value call one of the getParameter overloads. One takes a default value, the other takes a map of values and verifies that one of the given values has been chosen. For more information see the relevant code documentation. There is also getBoolParameter which a specialised version for boolean parameters. It accepts only 0 and 1 as values.

Calling kdb gen for the web page example (called webpage below) would then look like this:

kdb gen webpage <parentKey> <outputName> domain_name=somedomain.xyz

Since function_name is optional in our other example (called ccode below), both of the following calls are valid:

kdb gen ccode <parentKey> <outputName>
kdb gen ccode <parentKey> <outputName> function_name=foo

The use of partials is bit more involved than in other mustache frameworks. All the partial files for template X must be placed in the folder src/tools/kdb/gen/templates/X and must use the file extension .mustache. Apart from the the filename can be chosen arbitrarily.

To use the partial named Y (i.e. the file src/tools/kdb/gen/templates/X/Y.mustache) you must use this mustache command:

{{> partial.enum.c }}

The prefix partial. is required by the framework, if you omit it, there will be an error.

By default mustache escapes values for use in HTML (unless {{{ name }}} or {{& name }} is used). Since most of our templates are not HTML, the escape function can be customised. You simply have to override GenTemplate::escapeFunction. For an example see HighlevelGenTemplate::escapeFunction in src/tools/kdb/gen/highlevel/highlevel.hpp, it is designed for C code instead of HTML.

For some templates it might be necessary to switch which parts are produced based on the given parameters. This can be done by overriding getParts() in your template class.

To achieve a dynamic parts list, simply pass all possible parts in the constructor invocation. Then in your override of getParts() you simply inspect the given parameters and remove any parts that should not be generated.

It may also be useful to generate some output files without a mustache template. You could of course just write a template that renders as its string input data, but that won't work for binary files.

The proper way to achieve non-mustache-based parts is to inspect the part value passed to getTemplateData(). When you detect a non-mustache-based part you write to the file named outputName + part and once you are done you return kainjow::mustache::data(false). This tells the render function to not invoke mustache for this part and instead continue with the next part.